
Age of Conan running under Fusion 2.0b1… Sort of
Saturday, July 5th, 2008
So I was messing around with the VMWare Fusion 2.0 beta today, hoping to be able to get Age of Conan to run. Sadly, it didn’t work out that great. I was able to, after some finagling of the copied directory files, get it to start up, ask for credentials, and then present me with the above character select screen. It was actually fairly responsive in full screen mode (don’t even bother trying windowed - it works, but only barely and it takes forever to load in the assets), however once I selected a character and tried to load the game, it deteriorated from there.
The loading screen took forever to process, most likely due to poor disk performance. Having the vmdk file on the same disk as the OS is a pretty bad idea, particularly on a 7200RPM drive. I don’t typically have I/O problems on my Raptors, but because this is a hackintosh, it’s the best I had laying around.
After the loading screen finished, the art assets would slowly start loading in, almost to the point where it seemed playable. That quickly faded as soon as I tried to move my character… the entire screen started to distort, textures were missing on a majority of everything, and I lost all of the UI completely.
Oh well. It’s a huge stride forward for virtualization, I have to say. Hopefully they can get all of the DirectX bugs worked out and make it fully functional. If they can, this could be a great way for Mac users to be able to play games without using Bootcamp.
So I was messing around with the VMWare Fusion 2.0 beta today, hoping to be able to get Age of Conan to run. Sadly, it didn’t work out that great. I was able to, after some finagling of the copied directory files, get it to start up, ask for credentials, and then present me with the above character select screen. It was actually fairly responsive in full screen mode (don’t even bother trying windowed - it works, but only barely and it takes forever to load in the assets), however once I selected a character and tried to load the game, it deteriorated from there.
The loading screen took forever to process, most likely due to poor disk performance. Having the vmdk file on the same disk as the OS is a pretty bad idea, particularly on a 7200RPM drive. I don’t typically have I/O problems on my Raptors, but because this is a hackintosh, it’s the best I had laying around.
After the loading screen finished, the art assets would slowly start loading in, almost to the point where it seemed playable. That quickly faded as soon as I tried to move my character… the entire screen started to distort, textures were missing on a majority of everything, and I lost all of the UI completely.
Oh well. It’s a huge stride forward for virtualization, I have to say. Hopefully they can get all of the DirectX bugs worked out and make it fully functional. If they can, this could be a great way for Mac users to be able to play games without using Bootcamp.



